What are the commonly used runtime libraries for Steam?

Steam is a widely used game distribution platform, and many games utilize various versions of runtime libraries such as Microsoft Visual C++ Redistributable to ensure proper operation on users’ computers. Here are some commonly used runtime libraries that games or applications on Steam may use:

  1. Microsoft Visual C++ Redistributable: This is a set of runtime libraries designed to support applications compiled with Microsoft Visual C++. Different applications may require different versions of Visual C++ Redistributable. Common versions include 2005, 2008, 2010, 2012, 2013, 2015, 2017, 2019, and so on.
  2. DirectX: DirectX is a set of multimedia and game programming interfaces used for graphics, audio, and input handling in games. Many games require the installation of specific versions of DirectX to ensure proper functionality.
  3. .NET Framework: Some games and applications may require Microsoft .NET Framework to support specific features. Different games may require different versions of the .NET Framework.
  4. OpenAL: OpenAL is an open-source, cross-platform audio API used for 3D audio processing. Some games may require the installation of the OpenAL runtime library to support audio effects.
  5. PhysX: NVIDIA’s physics engine library used for simulating the physical behavior of objects. Some games use PhysX to achieve realistic physics effects.
  6. XNA Framework: Microsoft’s XNA Framework for game development, which some games may require for operation.
  7. OpenGL: Some games use the OpenGL graphics library for rendering graphics.
  8. SDL (Simple DirectMedia Layer): SDL is a cross-platform multimedia library used for accessing audio, keyboard, mouse, and graphics hardware.

These libraries are often included with or installed alongside games on Steam to ensure that the games can run smoothly on various systems with different configurations.

0